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Idea Competition
SH-Mobile Laboratory 2006 Work Sessions
 
   
Entries Selected by the First Round of Judging
From amongst the many entries, the judging held in late September selected five entries to proceed to the next round. Unfortunately, one of the selected contestants has resigned, so only the following four contestants will carry on to prepare second round entries.
Sho Matsuo
Yaoyorozu System ~Interacting with Objects~
Kazunori Gumizawa
The Form of Mobile Communications in 2029
Tetsuya Yamamoto
Mobile Future
Keisuke Fukushima SNS.plug-in
 

Laboratory membersStudent members introduce themselves
The work session started with each of the four students who passed the first round of judging introducing themselves.

Student membersMr. Matsuo My reason for entering this competition was because the topic is quite close to my own area of research which is in a related field. I am doing research into wearable devices, particularly in the area of human interfaces. I foresee the world in 2029 as being one of ubiquitous technology which means that we will be able to interact with information wherever we go. In relation to this, my particular interest is in the area of wearable technology. The idea I have proposed for the competition is called the Yaoyorozu System which allows people and objects to interact. Although there are already many systems that involve interaction between people and objects, the difference with my idea is that the information system is worn on the body of the user which means that it is available for interacting with objects at any time, and this enables a new type of interface involving a consensus-building between the person and object.

Mr. Gumizawa The idea for my entry came about when I wondered how it would be if a person's "pretend world" could be used as a tool for communication. For example, I wondered if a new form of communication could be brought about by reproducing the sort of rules we used to come up with in pretend play as children (such as drawing a line on the ground that you aren't allowed to cross over) and realizing these around the city in virtual form. For my entry in the second round of the competition, I hope to produce a visual representation of how this new type of communication would be built.

Mr. Yamamoto Although I am currently engaged in engineering research into wearable technology, my focus in thinking about my entry was on communication. For example, a mobile phone is not just a "tool for receiving information", it can also be used as a "tool that continuously broadcasts your information". If broadcasting your own information becomes part of your fashion sense (how you present yourself to the world), I believe that this represents a new form of communication.

Mr. Fukushima My specialty is urban analysis. For my entry, I thought about mobile phones as devices with the potential to transform urban areas. My starting point was to think about how to combine successfully the city environment with means of linking people together such as network-based communities. I wondered whether it would be possible to link the mobile phone, currently the most personal of internet devices, with the urban environment.

 
Mr. Tanaka's Comments
As Mr. Tanaka participated in the work session on-line from his laboratory at the Shonan Fujisawa Campus of Keio University, he gave his comments on the student entries via a pre-recorded video.

Mr. Tanaka- Comments to Mr. Matsuo
I think your entry is very well put together. However, I believe getting people to perceive manmade objects as animate and having the characteristics of living things ultimately requires you to deal with problems such as the representation and interface, or in other words, designing the objects from the perspective of what sort of psychological impression they make.

- Comments to Mr. Gumizawa
While I found your entry to be very fascinating, I felt that the feasibility of your ideas reduced with each page. For example, I felt there was inadequate explanation of what actually happens in the part of your entry where you talk about "places linking together". Also, a number of things need further investigation such as how projection-based interfaces would work in sunlight.

- Comments to Mr. Yamamoto
I felt there was some separation between what you wrote about and what you showed visually. That is, you presented various different ideas in your text but your visual presentation was limited to the visual parts. I would like to see this fleshed out some more.

- Comments to Mr. Fukushima
While I can fully understand your entry, I don't understand the need for it. I would like to see you add more detail to show what needs gave rise to these ideas and what problems they solve. In doing this, I would also like to see you not relying on past material but instead representing things that show the nature of this new space.

Video message- Overall comments
I felt that all of these entries lacked in something, whether it was that the ideas were expressed in the text but had limited visual representation, or alternately that the visuals were good but the text was inadequate, and that there was insufficient consideration given to the realizability and other details of the ideas.
I would like to see you work on these areas for the second round entries.

 
Discussion
After viewing Mr. Tanaka's comments, the discussion continued with the other members giving their comments to the students.
Professor NakajimaProfessor Nakajima Although I know that trying to think about the world in 2029 is difficult, I would like to see some more done to fill out that area. For example, back in 1979, PCs did not yet exist and telephones were the main form of communications. Based on my own impressions, we thought that the wristwatch phone in Dick Tracey was cool but we did not think it would be technologically possible for numerous technical reasons. Nowadays, however, devices like this are no longer a dream. If there is this much of a gap between 1979 and now, then the gap between now and 2029 is likely to be just as large. I would like you to revise your entries in this spirit.
Another point is that I think you largely thought up your various worlds on your own, isn't that right? If possible, I would like you to discuss your ideas with people around you to flesh out your ideas by providing more details, explaining what makes them necessary, and so on.
Mr. WatanabeMr. Watanabe Our day-to-day lives have not changed that much over the last 25 years, nor are they likely to over the next 25 years. What has changed. I believe, is the quality of those experiences.
For example, although the act of communicating has not itself changed, the way we made appointments before we had mobile phones is something we can't even imagine doing now. This is an example of how technology has changed the quality of the experience. I would like to see you thinking about how you can incorporate these changes in the quality of our experiences into your entries.
One more point. Technology in the past has progressed incrementally. A typical example is how pictures were added to radio, these then became color and later high-definition. However, there may be things that people need that are not incremental in this way. I would like you to think in terms of what will be picked up and what will be added, and also what will be lost from this totality, if technology progresses incrementally.
Mr. TakahashiMr. Takahashi Although some of what I have to say repeats the previous comments, I believe it is important to summarize the preconditions for the entries. That is, I believe it is necessary that the preconditions of the entries themselves are summarized to show what it is you are focusing on and how you have fleshed this out. Unfortunately, the entries seemed incomplete in this respect which made them weaker with respect to aspects such as detail and overall necessity.
Mr. MaedaMr. Maeda I would like to see an explanation of what services are needed in what environments. I don't just mean speculative ideas about in the future that just add more and more and more, this could also include ideas about how existing problems could be solved.
The future is about more than just things that do not exist in the present.
 
Mr. Watanabe I would like to hear how each of the entrants interpreted the competition's topic of "mobiles in 2029".

Scene of discussionMr. Matsuo My first though was about the ubiquitous society. I started by thinking, if we live in a society where we can interact with information at anytime, what would this mean. This would involve attaching RFIDs to objects and communicating using wearable computers and, based on this technological platform, I imagined a "convenient way of life" that would support our day-to-day tasks in various different ways.

Mr. Gumizawa I felt that I could not really imagine the year 2029. However, one thing I though would not change is that there would be tools available for communication. Whereas mobile phones are limited to communication based on voice and text, I imagined that advancing technology would support more physical communication.

Mr. Yamamoto My first impression was that it was too far into the future. In any case, I imagined an optimistic future. Given the theme of ubiquitous technology, I thought in terms of communication tools as I thought many other different things would emerge.

Mr. Fukushima I did not think of 2029 as something out of science fiction that I couldn't imagine. I thought that, although many different devices would have been integrated, our way of life would not have changed that much.

Mr. Takahashi Of the current entries, how many of you asked for the opinions of a number of other people?
The concept behind this competition is not to envisage an image of the future made up of form and color in the way that a designer might view things, but rather to get some fresh ideas from students. Despite this, I felt that many of the entries were "tainted by worldliness". Somewhat like a business model.
Speaking from my own expectations, I would have liked to see things that doubled or squared, rather than being just incremental, but instead of finding any entries that went as far as this I was left with an impression of style over substance.
Mr. Watanabe Rather than attempting to predict the reality of "how things will be in 2029", I would have liked to see entries that had a clear world view such as dealing with particular problems and showing logical consistency. In science fiction, stories tend to be not so much about saying "this is what the future will be like" as about the problems that need to be solved in that world of the future.
Rather than thinking about what the world will really be like in 2029, this means thinking about how people will face up to problems, how you want them to deal with these problems, and what form technology will take.
Professor Nakajima It may seem to you that, despite being told that you got past the first round of judging, all we are doing is growling at you, but I believe that these points will be helpful to you in your future research.
Also, I have the impression that technology itself is slowly being rendered down. Of course, I had hoped that this impression would have been dispelled by the students' ideas.
Mr. Takahashi Realistically, unless some breakthrough occurs in basic research, it is difficult to make advances in technology.
In the work I have been involved with to date, there have been times when I have kept thinking and thinking, trying out different combinations. However, I think this sort of experience is an essential part of being a student. In this situation, it is important that you talk to many different people instead of trying to work it out single-handedly.
Mr. Maeda That's right, we want you to succeed in making it to the next level. Because we can see the potential, we want you to incorporate something that I would call "alluring" into your entries. In general, many of the submitted entries assumed a high level of morality, but don't forget to ask the question "what if this is misused?". Whenever leading-edge technology is introduced to society, I think there will be a danger that new ways of misusing it will be found. Although you may have decided to play down that aspect of your ideas because this is a competition, I think you should include it in the entries for the second round of judging.
Mr. Tanaka In your thinking, you may need to get away from constraints such as the laboratories where you work. If you take yourself away from your university research you may find your thinking opens up in new areas.

Mr. Takahashi That's right. At this stage you are still not in a position to polish your ideas into shape, but instead you need to flesh them out further.

Also, while we may be able to make comments when it comes to the stage of polishing your ideas, I don't think we can say anything in regards to "what should I add to my ideas". When you add things, the question of "who thought of that idea" always arises and for us to add our own ideas would defeat the purpose of the competition.

Mr. MatsuoI certainly felt that "convenient technology" has already reached a limit. Instead, I considered ideas that are "somewhat inconvenient but still useful". By inserting a process of interaction into communications with something that works simply at the flick of a switch, it may be a little "troublesome" or "inconvenient" but I thought that the true nature of the thing or a different awareness might be present.
Mr. Maeda If a benefit or pleasant feeling compensates for the inconvenience, that may be right. However, if this only involves inconvenience when you just want to go from the third floor to the first floor, it is doubtful whether you can call it technology. It seems to me that the intention is important.
When I talked before about things being "alluring" or "dangerous", I meant the danger that exists in those benefits themselves.
Professor Nakajima An extreme example is the relationship between atomic energy and atomic bombs.
Mr. Maeda That's right. About ten years ago I made a system similar to an SNS but if this had spread into the wider world, I worried that it would have brought with it a risk of seeing something that I didn't want to see because it went beyond the existing forms of trust and other personal interactions. For example, as a result of making interaction between people easier to understand and more convenient, I might have been exposed to something unpleasant that I didn't want to see such as the ungratefulness of my girlfriend. These are the sorts of possibilities I would like you to think about.
Professor Nakajima This keyword concept of "inconvenience" that we have been talking about may have all sorts of different meanings for Mr. Matsuo, but we are not aware of this background. I hope you can make progress by fleshing this out so that we can slap our knees and say"ah, now I see".
Mr. Maeda In this respect, we may have an insufficient hunger for convenience. For example, although all we want to do is to convey something to someone, we use all sorts of cumbersome methods such as e-mail, mobile phones, blogs, and SNSs that seem very inconvenient to me. I certainly don't want to add any additional inconveniences to these.
Mr. Takahashi Professor Nakajima used the term "keyword" but in using highly abstract keywords we shouldn't forget that there is a certain fuzziness in how people interpret these. When we look at a ball and assign it the keyword "round", there may be no fuzziness in what this means to different people. But when we use keywords like "convenient" or "inconvenient" these can leave quite different impressions. While this fuzziness is not a bad thing in itself, if there is only fuzziness in the scope of our imaginings, we need think about more progressive things.
In terms of philosophy, we can think of many different possibilities for keywords such as "humanistic", "convenience", and "communication", and I would like you to go through the experience of fleshing these out by thinking them through thoroughly yourselves and discussing them with other people so that you can decide which of the possible keyword definitions you wish to choose.
For example, an engineer's perspective of a Walkman is "quality sound in smaller form". However, the general view of the Walkman once it had become widespread was that the fashion for "using the Walkman to listen to music away from home" was cultural. This is a much more ambiguous idea than the engineer's original thought.
This fashion and culture may possibly be thought of as something "alluring" or as something dangerous. It is important that you carry an awareness of this potential ambiguity when you look into these keywords.

Preparation of the second-round entries
Mr. Watanabe summarized the above discussion by identifying the following necessary perspectives for the second-round entries:
- Scenarios and stories about experience
- Explain how you and other people will use the idea
- Brush-up inter-disciplinary ideas
- Member keywords including "alluring", "danger", and "ideas that make you slap your knee"

Mr. Matsuo I would like to think some more about how I can derive a story.

Mr. Gumizawa As I had few specific images, I would like to aim for ideas that normal people can enjoy.

Mr. Yamamoto It is a very difficult topic but I would like to take the opportunity to be involved.

Mr. Fukushima As I ignored some of the situations in which my ideas would be used, I would like to make up for that.


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